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Udra: My RPG Campaign History in Several Parts

The Early Years

A thumbnail map of Udra. It leads to a larger image with city names and most geological features.

I started playing Dungeons and Dragons back in the summer of 1978 (After having been introduced to the concept in late 1977 by my friends Greg and David.) after getting the garishly illustrated Basic Set (The "Dragon Box") for my birthday. In 1978 Advanced Dungeons and Dragons had just been released and TSR slowly began to clamp down on intellectual property rights and orthodoxy. It was just before the start of my sophmore year in high school. Devo had just appeared on Saturday Night Live. This is to give you historical context.

The first character built in my campaign was made by my stepbrother, an elf wizard and warrior named named Ring Poco. Very soon afterwards he was joined by my other stepbrother and kids I had recruited from around the neighborhood and school. Initial characters were (Not a complete list):

This unwashed and somewhat slightly dazed lot were the first to populate my campaign during it's first heyday from 1978 to 1984. Not one of them was ever a cleric. Not one. Why, I don't know.

1978 to 1984: Udra Takes Shape

At the start, my players were just doing dungeon crawls. I hadn't yet detailed the land, villages and cities outside the crypts and ruins they were looting. I had to think of a name for this fictitious country. First I tried "Yanda" but after trying it out for a few sessions it began to sound stupid to me. Later I tried "Udra" and liked it. I can't remember where I got it from.

I also had to think about the shape of Udra. At first I tired to set in on a coastline in front of huge mountain range. Behind this I put a radioactive wasteland which I had planned to put some mysterious dead tech in.

In those early days I mixed a lot of elements of traditional fantasy and science fiction. This was mostly because I hadn't really read any of the major works of fantasy except Le Guin's Earthsea Trilogy. I had read a lot of science fiction though and, like many, I grew up on Star Trek and Dr. Who syndication. Because of this I tended to mix fantasy and science fiction quite a bit in those early days.

Later on I began to dislike having an unknown and poorly detailed continent attached to my coastline and decided instead, around 1981, to place my campaign on an island roughly the size of France:

By this point I had already named my major cities and many of my larger villages:

The mountain range I saved, shrinking it down a bit, and named "The Critic's Teeth." Other notable geographic features include: Ring Lake, formed by a meteor impact thousands of years ago and Mount Rauw, a huge yet strangely isolated mountain near Waylon.

Major events who's exact chronology I can't remember.

The point is most of the players were interested in hack. This sapped my interest in trying to develop campaign background when all they wanted was something to kill and burn.

Posted by Pace Arko on July 28, 2006 7:43 AM

Comments

who'd uh thunk it? an Udran Genesis story-- coolio... look forward to reading more...

Posted by: Lord Odinmank on July 30, 2006 6:23 AM

Actually I've been working on this Udra History for a number of months. It was one of the things I planned after the MT upgrade.

Anyway, expect more parts in the weeks to come!

Saw and published your Superman Returns comment too.

Posted by: Pace Arko Author Profile Page on August 2, 2006 6:39 AM

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