Monthly Archives: May 2003

We are in the XXI century!

So I am writing code at 4 in the morning, listening to KEXP (which I’ve already mentioned and linked to elsewhere in my site. Go look for it Sam!), and I hear something that makes absolutely plain that the XXI … Continue reading

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Probing the Geosphere in a Blob of Molten Iron

By way of Slash and the Beeb, someone over at CalTech has imagined to explore deeply into the Earth’s crust and mantel by embedding a robot probe in jacket of several million tonnes of molten iron. This iron would then … Continue reading

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Computers and paper-based RPGs

As I’ve been playing NWN over these last few months (I’ve owned a copy since mid-summer of 2002.), I’ve been thinking of ways to tie it into paper RPGs. Simple examples of this would be a tool that exports a … Continue reading

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Bad Mojo for Internet Explorer

I just read on Slash today how a piece of valid markup can crash Windows Internet Explorer 4 and later. This includes many applications that use Trident, a dynamic link library that is the markup rendering component of IE–this means … Continue reading

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The music of computer games

It occurred to me last night, as I was playing NWN with some friends, that the background music of computer games has improved a great deal over the last 15 years. No more tinny, grating MIDI files being played on … Continue reading

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